Tonight there is a ball at the castle, nobles and ladies who have come from all over the kingdom are having fun in the hall. Suddenly, when the clock strikes midnight, the door to the dungeons creaks open. Ugobaldo, the ghost of the castle, sneaks into the hall and all the guests run away like crazy! Everyone tries to hide as best they can in the first free room. Each player tries to prevent Ugobaldo from capturing their guests and taking them to the dungeons during the three rounds of the game. All players take turns placing their guests on the steps of the castle gallery, except on the steps that lead to the dungeons, then the game begins. Each player rolls a die to see if they manage to move their tokens or if the ghost moves and captures the guests. Players receive Terror Points for each of their guests captured. Only those who manage to escape and lock themselves in a room can avoid being captured. The player who has the fewest Terror Points after three rounds wins.